Tuesday, April 6, 2021

Libraries and Video Games

    There were two types of people early in the pandemic, ones who were able to purchase gaming consoles and ones who could not. It is an absolutely trivial aspect of the times, but was a big deal for some trying to purchase consoles like the Nintendo Switch and Nintendo Switch Lite. These devices, due to production shortages as well as astronomical demand, were extremely hard to come by. With children and adults stuck inside, some turned to video games to pass the time and entertain themselves. 
    Oh how I wish I had access to our means of promotion at this time last year... Our library has video game consoles and games that can be checked out, but many patrons are unaware of this service! Video games are a great way for people to interact, and many times have aspects of social media intertwined in their use. 
    In March of 2020 when the pandemic first hit the United States hard and the shut down began, a highly anticipated video game newly rereleased for the switch came out: Animal Crossing. I was obsessed and played for hours at a time. I joined Facebook groups where other users across the country would visit each others islands, trade goods and tips. 
   Hindsight is 20/20, but oh how I wish that the library worked to organize a video game "club" of sorts during the pandemic. Even a platform where patrons could borrow games and talk about them with other patrons. The combination of a fun interactive game and talking to other people about their experiences with the game was fun and therapeutic. We have recently purchased 5 Switch games as well as a few consoles, and I think that creating a video game club would be a really fun program for all ages. Either in person or on a social media platform, the interactions and discussions would be fun for all. 

No comments:

Post a Comment

Netlytic

I used Netlytic for the first time a few days ago for our assignment. I haven’t dealt much in external social media analytics before this. ...